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Settlements are player-run activity hubs in New World. Settlements are governed by Companies by capturing a Territorial Fort.[1]

Claimable Settlements[]

The abbreviation commonly used for the settlement or territory is in parentheses.

Each claimable settlement also contains a Supply Cart that the controlling faction may use once a day.

Outposts[]

Territories with Outposts rather than Settlements exist in the northern section of the map, and cannot be claimed. They contain some T1 Crafting stations, a Storage Shed, and some quest-giving NPCs.

Watchtowers[]

Watchtowers are where newly-created characters can spawn. The Watchtower is randomly chosen when the character is created. They only exist near 4 settlements:

Settlement Tiers and Upgrades[]

Each settlement starts as a hamlet and levels up by completing Town Projects. Settlements begin to level down when upkeep, which is due every 7 days, is not paid to the controlling faction or if players fail to repel a corrupted invasion.

  • Hamlet - Tier I
  • Village - Tier II
  • Town - Tier III
  • City - Tier IV
  • Capitol - Tier V

The territory planning board inside the town hall can be used to manage settlement and fort upgrades and territory lifestyle buffs. Each upgrade or buff triggers a set of town projects on the mission board.

Station Upgrades[]

In settlements, crafting stations start at tier 2 and refining stations start at tier 3. There's a minimum of 24 hours between upgrades.

Crafting stations

  • Tier 2 -> 3: 100 gold
  • Tier 3 -> 4: 5,000 gold
  • Tier 4 -> 5: 10,000 gold

Refining stations

  • Tier 3 -> 4: 100 gold
  • Tier 4 -> 5: ? gold

Territory Lifestyle Buffs[]

Special long-term Buffs can be given to players who own a house in that territory. They are divided between gathering, crafting, and combat buffs.

Gathering Buffs[]

Buff Description Cost
Lumberjack's Spirit Increase Logging Quantity by 20% for 3 days. 2,500
Farmer's Harvest Increase Harvesting Quantity by 20% for 3 days. 2,500
Miner's Resolve Increase Mining Quantity by 20% for 3 days. 2,500
Hunter's Bounty Increase Skinning Quantity by 20% for 3 days. 2,500

Crafting Buffs[]

Buff Description Cost
Weaponsmith's Temperament Increase base Weaponsmithing Gear Score upon Craft for 3 days. 2,500
Engineer's Patience Increase base Engineer Gear Score upon Craft for 3 days. 2,500
Armorer's Inspiration Increase base Armoring Gear Score upon Craft for 3 days. 2,500
Chef's Passion Increase the chances of getting additional meals when Cooking for 3 days. 2,500
Arcanist's Wisdom Increase base Arcanist Gear Score upon Craft for 3 days. 2,500

Combat buffs[]

Buff Description Cost
Arcane Blessing Increase Corrupted damage absorption by 5% for 3 days. 2,500
Hale and Hearty Increase base HP by 10% for 3 days. 2,500
Stalwart Increase Defense Recovery by 20% for 3 days. 2,500

Other Features[]

Each settlement also contains:

Leadership[]

Territorial Upkeep[]

Town Projects[]

See Town Projects

Housing[]

See Housing

See also[]

References[]

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