Rapier Mastery is the weapon mastery for the Rapier in New World. It is divided into the Blood and Grace trees.
"Points" refers to how many points you must spend in that particular skill tree before you can unlock that particular ability.
Blood[]
Skills[]
Tondo[]
Icon | Title | Points | Description |
---|---|---|---|
Tondo | Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% direct weapon damage but also applies a bleed that will deal 85% weapon damage over 12 seconds. This can stack up to 3 times refreshing previous applications. Cooldown 6s. | ||
Thirst for Blood | When applying the first bleed stack to an opponent this cooldown is reduced by 10%. | ||
And Again | If you hit only one target, even on a blocked hit, this cooldown is reduced by 25%.. | ||
Proper Spacing | Improve your direct damage from Tondo by 100% if you are 4m away from your target or more. |
Flurry[]
Icon | Title | Points | Description |
---|---|---|---|
Flurry | Enter a posed stance and unleash a series of five quick thrust attacks with each strike dealing more damage. Flurry can be dodge canceled at any time. Cooldown: 16.0 seconds. | ||
Overwhelm | Each hit of Flurry does 25% more block damage. | ||
Fleeting Strikes | Each hit of Flurry reduces the cooldown of this ability by 7%. | ||
To the Bone | Each hit of Flurry extends the Rapier's bleed by 1 seconds. This will also apply to future stacked applications of the same bleed extending the entire stack. | ||
Finalize | The last hit of Flurry will cause the enemy to stagger. |
Flourish and Finish[]
Icon | Title | Points | Description |
---|---|---|---|
Flourish and Finish | Flourish performs an attack knocking back enemies. Pressing 'Light Attack' at the end of Flourish will continue this ability by automatically performing 'Finish'. Finish lunges forward, consuming all Rapier bleeds on any target hit dealing 110% of their damage immediately. | ||
With Flair | Gain Grit on both Flourish and Finish. | ||
Swagger | +20 stamina when successfully hitting a target with Finish. | ||
Fuel | Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%. | ||
Bloody End | Finish deals 150% of the Rapier's bleed damage instead of only 110%. |
Passives[]
Icon | Title | Points | Description |
---|---|---|---|
Refreshing Strikes | Reduce all cooldowns by 1% on any hit. | ||
Engarde | Deal 10% more damage when your target has greater than 50% health. | ||
Unerring | Deal 5% more damage to targets with a Rapier bleed. | ||
Light Edge | Increase damage from both middle swipe attacks in the light attack chain by 8%. | ||
Heavy Puncture | Any heavy attack on a bleeding enemy will extend their Rapier bleeds by 2 seconds. This will also apply to future stacked applications of the same bleed extending the entire stack. |
Grace[]
Skills[]
Evade[]
Icon | Title | Points | Description |
---|---|---|---|
Evade | Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light Attacks made during Evade are performed exceptionally fast. (Flurry is also performed exceptionally fast.) Cooldown: 6.0 seconds. | ||
Breathe In | Gain 20 stamina immediately on use. | ||
Allegro | Gain 20% movement speed (Haste) for 3 seconds on use. | ||
Adagio | Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1 second. | ||
Crescendo | Individual successful light attacks reduce the cooldown of this ability by 30% each. |
Riposte[]
Icon | Title | Points | Description |
---|---|---|---|
Riposte | Enter into a defensive stance for 1 second. If struck during this ability, counter the attacker stunning them briefly for 2 seconds. You are briefly invulnerable upon a successful Riposte. Cooldown: 12.0 seconds.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, this ability causes a 4s taunt to all foes within 5m. (Taunt causes monsters to focus only on you.) | ||
Insult to Injury | If the Riposte is triggered successfully, all your attacks become uninterruptible for 3 seconds. | ||
Backside | After performing Fleche, your next critical strike attack will have its damage increased by 15%. Lasts for 5 seconds. | ||
Lasting Consequence | Increase the stun from Riposte to 2.5 seconds. |
Fleche[]
Passives[]
Icon | Title | Points | Description |
---|---|---|---|
Desperation | Deal 10% more damage when your stamina is below 40%. | ||
Controlled Breathing | +3 stamina on any hit. | ||
Swiftness | +3% Haste for 4 seconds on any hit. Can stack up to 5 times. | ||
Perfectionist | Deal 10% more damage when your health is full. | ||
Red Curtains | Critical strikes reduce all cooldowns by 5%. | ||
Momentum | Gain 30% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3 seconds. |
See also[]