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Life Staff Mastery is the weapon mastery for Life Staffs in New World. It is divided into the Healing and Protector trees.

"Points" refers to how many points you must spend in that particular skill tree before you can unlock that particular ability.

Healing

Skills

Divine Embrace

Icon Title Points Description
Divine Embrace.png Divine Embrace 0 Heal target for 150% weapon damage. Costs 25 Mana.
Privilege.png Privilege 1 Divine Embrace costs 20 Mana.
Shared Struggle.png Shared Struggle 3 If target is below 50% health, heal one additional ally within 8m for the same amount.
Rebound.png Rebound 4 If 2nd target is below 50% health, heal another ally within 8m of that ally

Sacred Ground

Icon Title Points Description
Sacred Ground 1 Create an area on the ground that lasts for 15s and heals 20% weapon damage every second. Costs 15 Mana.
Holy Ground 2 Regenerate Stamina and Mana 50% faster while in Sacred Ground.
Blessed 3 While allies are in Sacred Ground, they are healed for 50% more from all healing.

Splash of Light

Icon Title Points Description
Splash of Light 2 You and all group members within 100m are healed for 60% weapon damage. Costs 15 Mana.
Shared Recovery 3 If you heal a target below 50% health, gain 5% of your max mana.
Purify 4 Splash of Light also removes 1 debuff.

Passives

Icon Title Points Description
Absolved 0 Life Staff's Light and Heavy attacks no longer take mana.
Mending Touch 1 Must have one point in Absolved. Life Staff's Heavy Attack now removes 1 debuff when passing through an ally.
Blissful Touch 1 Must have one point in Absolved. Light attacks now heal target for 20% weapon damage when passing through an ally.
Revitalize 2 When you hit with a light attack, reduce all your cooldowns by -5%.
Desperate Speed 2 When you heal an ally with less than 50% health, Life Staff ability's cooldowns are reduced by -10%. (Can only be triggered once every 5 seconds)
Enchanted Justice 3 When hit in battle, activate a healing aura for you and nearby friends in a 4m radius healing for 10% weapon damage each second for 6s. (cooldown 120s).
Sacred Protection 4 While holding a Life Staff: increase the amount of incoming healing to all friendlies in your group by 5%.
Intensify 4 Heavy Attacks give you increased healing by 10% for 10s (max 3 stacks.)
Divine Blessing 10 When you heal an ally, if their health is below 50%: heal for 30% more.

Protector

Skills

Orb of Protection

Icon Title Points Description
Orb of Protection 0 Shoot out a light projectile that grants 10% Fortify for 20s, heals an ally for 10% of weapon damage, and deals 146% weapon damage when it hits an enemy. (Fortify reduces incoming damage.) Costs 16 Mana.
Protector's Blessing 1 If Orb of Projection hits an ally, they gain Recovery for 10s. (Recovery heals for 7.5% weapon damage every second.)
Shared Protection 2 If you successfully heal an ally with Orb of Protection, you also gain Fortify and Recovery.
Aegis 3 When this projectile hits, it effects all allies within a 3m radius.

Beacon

Icon Title Points Description
Beacon 1 Shoot out a light projectile that deals 146% weapon damage to enemies, attaches to its target, and heals all nearby allies for 20% weapon damage each second for 10s. Costs 16 Mana.
Infused Light 2 Beacon's area of effect is now 50% larger.
Radiance's Blessing 3 Beacon lasts 5s longer.
Speed of Light 4 When Beacon heals a target, it also applies 20% Haste for 3s. (Haste increases movement speed.)

Light's Embrace

Icon Title Points Description
Light's Embrace 2 Targeted heal for 100% weapon damage +30% more for each buff on that target. Costs 18 Mana.
Inspire 3 When you heal a target with Lights Embrace, target receives 25 stamina.
Connection 4 When you heal a target with Lights Embrace, gain 2% of your max mana for each buff your target has.
Magnify 10 When you heal with Light's Embrace, extend Life Staff buffs by 2s.

Passives

Icon Title Points Description
Bend Light 0 After a dodge, your heals are 20% more effective for 5s.
Defensive Light 0 When you block a Melee attack: gain 5% max mana.
Protector's Touch 1 Life Staff's Light and Heavy attacks grant 15% Fortify for 3s when hitting an enemy. (Fortify reduces incoming damage.)
Protector's Strength 2 If you have a buff, heal for 10% more.
Balance 3 When you get hit while below 50% health, gain 10% Haste for 5s. (cooldown 20s)
Spirits United 4 Increases mana regeneration for you and group members by 3%.
Glowing Focus 4 Buffs you grant last 20% longer.

See also


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