Creates a trail of spikes that start from the player and go out in a straight line for 8 meters, dealing 56% weapon damage. The path ends with a Mighty Spike that will deal 157% weapon damage and apply pushback. Pressing light attack before the path fully forms will spawn the Mighty Spike early. Cost 15 Mana.
Refreshing Spikes
Cooldown for this ability decreased by 10% if enemy is hit by Major Spike.
Empowered Spikes
Mighty Spike Damage increased by 20% when hitting an enemy below 30% health.
Deadly Path
Increases damage by 10% and adds stagger to the path of spikes. Does not increase Mighty Spike damage.
Spiky Reach
Ice Shards fire from the sides of the Mighty Spike to hit a wider area. Each Shard will have a 6 meter range and deal 118% weapon damage.
Ice Storm[]
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Ice Storm
A ranged attack that deals 17% weapon damage every 0.33 seconds and slows enemies within a 5 meter radius frosted area - 25% slow, 20 meter range, and 5 second duration. Costs 25 Mana.
Weakening Gust
Incoming damage is increased by 10% for 3 seconds to enemies in Ice Storm if below 50% health.
Storm Summoner
Ice Storm mana cost is decreased by 80% at full mana.
Punishing Storm
Increases damage by 10% for each enemy in Ice Storm.
Wind Chill[]
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Wind Chill
A player aim-able attack that blasts a column of freezing winds that push back enemies 5 meters while dealing 20% weapon damage each hit. Wind Chill has a total range of 7 meters, with the farthest 2 meters increasing damage 20% without pushing enemies. Player is able to move during the attack. Cost 20 Mana.
Enduring Chill
Increase duration of Wind Chill by 1 second.
Chilling Blast
Increase the damage of the last 2 meters of the Wind Chill range by 25%.
Passives[]
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Cold Reach
Increase damage of light and heavy attacks by 15% for targets farther than 15 meters.
Critical Rejuvenation
Recover 15 mana after triggering a critical hit on a target.
Energized Critical
Increase critical damage of ice gauntlet abilities by 10% while stamina is full.
Gathering Storm
Hit with three consecutive light attacks to grant player 15 mana.
Critical Frost
Increase critical chance by 15% when hitting an enemy in a frosted area or when hitting an enemy with frostbite.
Heavy Freeze
Heavy attacks will freeze a target if hit in Ice Storm or with frostbite for 1 second.
Ultimate Chill
Ice gauntlet abilities chill targets, increasing ice damage dealt to the target by 25% for 3s.
Builder[]
Skills[]
Ice Pylon[]
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Ice Pylon
Places an Ice Pylon that fires ice projectiles dealing 50% weapon damage at enemies within a 20 meter range for 15 seconds or until killed. Ice Pylon creates a 1 meter radius frost area that enables frost powers. Cost 15 Mana.
Greater Pylon
Increases damage of Ice Pylon by 10% for slowed targets.
Pylon Regen
Ice Pylon regenerates to full health 5 seconds after last damage taken.
Pylon Dodge
Dodging with full stamina increases Ice Pylon rate of fire for 3 seconds.
Pylon Refresh
A successful hit extends Ice Pylon's lifetime by 1 second.
Ice Shower[]
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Ice Shower
Summon a shower of ice that creates a frosted area approximately 1 meter by 5 meters. Enemies that enter the Ice Shower will be stricken with a powerful Frostbite. Frostbite roots for 1 second, blocks sprinting and dodging, slows speed by 50%, and will remain on target for 3 second after exiting the Ice Shower. Ice Shower has a lifetime of 4 seconds. Cost 25 Mana. Cooldown 30s.
Enduring Shower
Increase Ice Shower duration to 7 seconds.
Quick Shower
Any ally, including self, will get a 25% speed boost for 2 seconds when entering Ice Shower.
Frigid Showers
Frostbite applies Rend to target reducing defense 10%.
Entombed[]
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Entombed
Entomb yourself in ice to become invulnerable and greatly increase mana regeneration. The tomb lasts for 10s but can be destroyed early. The health of the tomb is 50% of the player's max health. Press block to exit the tomb normally or press light attack to exit while causing a 70% weapon damage knockback at the cost of 20 mana. Cost 0 Mana. Entombed players can not be healed.
Strengthened Tomb
Increases defense by 25% for 3 seconds after breaking out of Entombed.
Blocking with Ice Gauntlet will convert mana to stamina on hit. Ratio: 3 mana gives 15 stamina.
Passives[]
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Quick Frost
Increase speed by 10% in a frosted area.
Empowered Frost
Regain 3 mana for each spell cast while in a frosted area.
Frozen Touch
Slow enemies by 25% for 2 seconds when they hit you with a melee attack while you have 100% health.
Refreshing Frost
Reduce all active cooldowns for ice abilities by 20% when casting an ability in a frosted area.
Defiant Freeze
Casting an Ice ability creates an ice hardened layer granting 20% Fortify for 2 seconds.
Ultimate Frost
Doubles Ice Pylon's health and extends Ice Pylon frost radius to 5 meters. Standing in this area doubles Quick Frost and Empowered Frost bonuses. Max lifetime is 45 seconds.