Creates a trail of spikes that start from the player and go out in a straight line for 8 meters, dealing 56% weapon damage. The path ends with a Mighty Spike that will deal 157% weapon damage and apply pushback. Pressing LMB before reaching the end of the path will spawn the Mighty Spike early. Cost 15 Mana.
Cooldown for this ability decreased by 10% if enemy is hit by Major Spike.
Mighty Spike Damage increased by 20% when hitting an enemy below 30% health.
Increases damage by 10% and adds stagger to the path of spikes. Does not increase Mighty Spike damage.
Ice Shards fire from the sides of the Mighty Spike to hit a wider area. Each Shard will have a 6 meter range and deal 118% weapon damage.
A ranged attack that deals 17% weapon damage every 0.25 seconds and slows enemies within a 5 meter radius frosted area - 25% slow, 20 meter range, and 5 second duration. Costs 25 Mana.
Incoming damage is increased by 10% for 3 seconds to enemies in Ice Storm if below 50% health.
Ice Storm mana cost is decreased by 80% at full mana.
Increases damage by 10% for each enemy in Ice Storm.
A player aim-able attack that blasts a column of freezing winds that push back enemies 5 meters while dealing 16% weapon damage each hit. Wind Chill has a total range of 7 meters, with the farthest 2 meters increasing damage 20% without pushing enemies. Player is able to move during the attack. Cost 20 Mana.
Increase duration of Wind Chill by 1 second.
Increase the damage of the last 2 meters of the Wind Chill range by 25%.
Increase damage of light and heavy attacks by 15% for targets farther than 15 meters.
Recover 15 mana after triggering a critical hit on a target.
Hit with three consecutive light attacks to grant player 15 mana.
Increase critical chance if hitting an enemy in a frosted area or with Frostbite by 20%.
Heavy attacks will freeze a target if hit in Ice Storm or with frostbite for 1 second.
Ice abilities chill targets, increasing ice damage by 35% for 3 seconds.
Places an Ice Pylon that fires ice projectiles dealing 50% weapon damage at enemies within a 20 meter range for 15 seconds or until killed. Ice Pylon creates a 1 meter radius frost area that enables frost powers. Cost 15 Mana.
Increases damage of Ice Pylon by 10% for slowed targets.
Ice Pylon regenerates to full health 5 seconds after last damage taken.
Dodging with full stamina increases Ice Pylon rate of fire for 3 seconds.
A successful hit extends Ice Pylon's lifetime by 1 second.
Summon a shower of ice that creates a frosted area approximately 1 meter by 5 meters. Enemies that enter the Ice Shower will be stricken with a powerful Frostbite. Frostbite roots for 1 second, blocks sprinting and dodging, slows speed by 50%, and will remain on target for 3 second after exiting the Ice Shower. Ice Shower has a lifetime of 4 seconds. Cost 25 Mana.
Increase Ice Shower duration to 7 seconds.
Any ally, including self, will get a 25% speed boost for 2 seconds when entering Ice Shower.
Frostbite applies Rend to target reducing defense 10%.
Player can entomb themselves in ice to become invulnerable and greatly increase mana regen. The Ice Tomb has a lifetime of 10 seconds and can be destroyed. Players have two options to cancel Entomb, exit by pressing RMB or break out of the Ice Tomb by pressing LMB causing a damaging knockback for 20 mana. Cost 10 Mana.
Increases defense by 25% for 3 seconds after breaking out of Entombed.