Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 12 seconds. Cooldown will trigger once Berserk ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability causes a 8s taunt to all enemies within 8m. (Taunt causes monsters to focus only on you.)
On The Hunt
Increases movement speed (Haste) by 20% while in Berserk Mode.
While Berserk is active, gain a portion of your health back every 4 seconds to a max of 30% of max HP.
Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player.
While in Berserk, your attacks are uninterruptible and you can't be staggered.
A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% and the 2nd deals 130% weapon damage.
If target is below 30% health, Feral Rush deals 20% more damage.
If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds.
Perform four fast attacks each dealing 90% weapon damage.
Hitting a target with Raging Torrent grants Haste, increasing movement speed (Haste) by 20% for 6 seconds.
Press Light Attack at the end of Raging Torrent to deal a final attack dealing 120% weapon damage.
If target is below 30% health, Light and Heavy attacks deal 20% more damage.
After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds or until the next attack.
After a successful Heavy attacks: gain Empower, granting a 30% damage increase for 3 seconds or after 4 attacks.
All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30%.
Against All Odds
Increase base damage by 10% for every enemy within 5 meters of player.
Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds.
When hitting an enemy while your health is below 30%: Removes all Bleed, Burn, and Poison DoT (damage over time) effects from the player. (60 second cooldown)
When you receive lethal damage: Avoid death, reduce to 50 HP and gain immortality for 3 seconds. (75s cooldown)
Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10s. Cooldown 8s.
Rend increased to 15% if further than 8 meters from target.
Rending Throw deals an additional 20% damage if target already has an active Debuff.
Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.
Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds.
Player Movement speed increased to 30% (Haste) for 3 seconds if ability hits a target with an active debuff.
Slow Movement speed effects increased to 25% for 4 seconds.
Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10s. (Diseasereduces targets healing efficiency by 30%) (Weaken reduces target's damage by 10%).
Increased duration of disease and weaken to 15 seconds on targets below 30% Health.
Creates a 3 meter disease AOE on impact that lingers in place for 6 seconds.
Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.
Thrown axes are now capable of triggering headshot or random critical hit. Also increases critical hit chance of all attacks by 5%.
Must have 1 point in Critical Throw. Every 3rd successfully thrown axe is a guaranteed Crit.
Must have 1 point in Critical Throw. Successful Critical Hits with Light Attacks or Aimed Throws regenerates 10 Stamina.
Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
All attacks deal 15% additional damage to targets with an active debuff.
Boot and Rally
Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.
Successful throwing axe hits extends all hatchet debuff durations by 30%.