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Hatchet Mastery is the weapon mastery for Hatchets New World. It is divided into the Berserker and Throwing trees.

"Points" refers to how many points you must spend in that particular skill tree before you can unlock that particular ability.




Icon Title Points Description
Berserk 0 Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 12 seconds. Cooldown will trigger once Berserk ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability causes a 8s taunt to all enemies within 8m. (Taunt causes monsters to focus only on you.)
On The Hunt Increases movement speed (Haste) by 20% while in Berserk Mode.
Berserking Refresh While Berserk is active, gain a portion of your health back every 4 seconds to a max of 30% of max HP.
Berserking Purge Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player.
Uninterruptible Berserk While in Berserk, your attacks are uninterruptible and you can't be staggered.

Feral Rush

Icon Title Points Description
Feral Rush A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% and the 2nd deals 130% weapon damage.
Dispatch If target is below 30% health, Feral Rush deals 20% more damage.
Crippling Strikes If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds.

Raging Torrent

Icon Title Points Description
Raging Torrent Perform four fast attacks each dealing 90% weapon damage.
Aggressive Approach Hitting a target with Raging Torrent grants Haste, increasing movement speed (Haste) by 20% for 6 seconds.
Final Blow Press Light Attack at the end of Raging Torrent to deal a final attack dealing 120% weapon damage.


Icon Title Points Description
Enraged Strikes If target is below 30% health, Light and Heavy attacks deal 20% more damage.
Accumulated Power After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds or until the next attack.
Relentless Fury After a successful Heavy attacks: gain Empower, granting a 30% damage increase for 3 seconds or after 4 attacks.
Desperate Refresh All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30%.
Against All Odds Increase base damage by 10% for every enemy within 5 meters of player.
Fortifying Strikes Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds.
Frenzied Purge When hitting an enemy while your health is below 30%: Removes all Bleed, Burn, and Poison DoT (damage over time) effects from the player. (60 second cooldown)
Defy Death When you receive lethal damage: Avoid death, reduce to 50 HP and gain immortality for 3 seconds. (75s cooldown)



Rending Throw

Icon Title Points Description
Rending Throw Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10s. Cooldown 8s.
Targeted Impact Rend increased to 15% if further than 8 meters from target.
Opportunistic Rending Throw deals an additional 20% damage if target already has an active Debuff.
Second Wind Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.

Social Distancing

Icon Title Points Description
Social Distancing Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds.
Quick Power Player Movement speed increased to 30% (Haste) for 3 seconds if ability hits a target with an active debuff.
Stay Back Slow Movement speed effects increased to 25% for 4 seconds.

Infected Throw

Icon Title Points Description
Infected Throw Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10s. (Diseasereduces targets healing efficiency by 30%) (Weaken reduces target's damage by 10%).
Mortal Power Increased duration of disease and weaken to 15 seconds on targets below 30% Health.
Aerial Transmission Creates a 3 meter disease AOE on impact that lingers in place for 6 seconds.


Icon Title Points Description
Aimed Throw Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.
Critical Throw Thrown axes are now capable of triggering headshot or random critical hit. Also increases critical hit chance of all attacks by 5%.
On Fire Must have 1 point in Critical Throw. Every 3rd successfully thrown axe is a guaranteed Crit.
Rejuvenating Crits Must have 1 point in Critical Throw. Successful Critical Hits with Light Attacks or Aimed Throws regenerates 10 Stamina.
Refreshing Throws Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
Exploitation All attacks deal 15% additional damage to targets with an active debuff.
Boot and Rally Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
Adrenaline Rush Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.
Persistent Hinderance Successful throwing axe hits extends all hatchet debuff durations by 30%.

See also