A targeted spell that deals 134% weapon damage. Costs 15 Mana.
Pillar of Fire deals 40% more damage to foes at full health.
Gain 10% of your max mana per enemy hit by Pillar of Fire.
Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AOE. Costs 5 Mana Per Second (30 total mana at full cast).
The initial hit of Meteor Shower gives you 1% of your max mana for each target hit.
Adds Grit while casting Meteor Shower. (Grit is an added stagger resistance that stops attacks from being interrupted by reactions)
Judgment of Helios
All hits after the initial impact now deal 25% weapon damage.
Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field dealing 10% weapon damage each second. Costs 25 Mana.
Fireball's burning field persists for 9s.
Direct hits with Fireball give you 10% of your max mana and reduces your Fire Staff cooldowns by 7%.
Heavy Attacks restore 5% of your max mana on hit.
Heavy Attacks reduce Fire Staff cooldowns by -10% on hit.
While above 50% mana: you gain 10% Empower. (Empower increases damage.)
Heavy Attacks no longer consume mana.
When you get a Critical hit with the Fire Staff, cause burning, dealing 3% weapon damage each second for 6s.
Your abilities gain an extra 15% chance to critical strike.
If you haven't taken damage in the last 3s, deal 10% more damage.
Prophet of a Fire God
While holding a Fire Staff, your critical strike damage is increased by 20%.
Runes of Helios
Casting a fire spell places a 2m rune on the ground increasing your spell damage by 30% while standing in the rune. The rune lasts for 7s. (Cooldown 30s).
Cause a fiery explosion dealing 130% weapon damage and pushes back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s. Costs 22 Mana.
Each hit of Incinerate causes an additional stack of burning.
Restore 20% of Incinerate damage dealt as health.
Incinerate hits twice.
Create a jet of flame from the tip of staff dealing 34% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s. Costs 5 Mana per second.
Increase the range of Flamethrower by 50%.
Increase the base damage of Flamethrower by 25%.
Flamethrower has no cooldown.
Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s. Costs 30 Mana.
Fire Staff cooldowns are reduced by 5% for each foe hit by Burn Out.
Heat it Up!
Burn Out goes 50% further.
While holding a Fire Staff and below 50% max health: damage is increased by 20%.
When you block a Melee attack, restore 5% of your max mana.
Let it Burn
Whenever burn deals damage, gain 10% Fortify for 2s. (Fortify reduces damage taken.)
Burning lasts 20% longer.
Watch it Burn
Light attacks cause the enemy to catch fire dealing 3% weapon damage each second for 6s.
Trial by Fire
When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. (Cooldown 120s.)
When you activate a Fire Staff ability, gain 10% Haste for 5s. (cooldown 10s)
After 6s without activating a Fire Staff ability, your mana regen is increased by 400%.