Cut Gemstones are a Refined Resource in New World.
Overview[]
Cut Gemstones are created at a Stonecutting Table using the Stonecutting crafting skill.
Generally, each Cut Gemstone will either provide an offensive effect when placed in a weapon, or a defensive effect when placed in armor.
List of Cut Gemstones[]
Each type of gem has four different variants, varying from Tier 2 to Tier 5.
Weapons[]
Gem | Effect | Description |
---|---|---|
Amber | Arboreal | 20/30/40/50% of damage is converted to Nature. Damage scales from FOC or base weapon stat, whichever is higher. |
Aquamarine | Frozen | 20/30/40/50% of damage is converted to Ice. Damage scales from INT or base weapon stat, whichever is higher. |
Amethyst | Abyssal | 20/30/40/50% of damage is converted to Void. Damage scales from INT or base weapon stat, whichever is higher. |
Carnelian | Taunting | You generate +100/200/250/300% more threat. |
Diamond | Rally | +6/9/12/15% damage and outgoing healing while at full health. |
Emerald | Opportunist | +8/12/16/20% damage against targets below 30% health. |
Jasper | Retaliate | +6/9/12/15% damage after receiving 3 hits. |
Malachite | Cruel | +6/8/10/12% damage against Crowd Controlled targets. |
Moonstone | Exhilarate | +12/16/20/24% damage when player is below 30% health. |
Onyx | Brash | +15/20/25/30% damage against targets with full health. |
Opal | Gambit | +6/9/12/15% damage while your stamina is not full. |
Ruby | Ignited | 20/30/40/50% of damage is converted to Fire. Damage scales from INT or base weapon stat, whichever is higher. |
Sapphire | Empowered | 20/30/40/50% of damage is converted to Arcane. Damage scales from INT or base weapon stat, whichever is higher. |
Topaz | Electrified | 20/30/40/50% of damage is converted to Lightning. Damage scales from INT or base weapon stat, whichever is higher. |
Armor[]
Gem | Effect | Description |
---|---|---|
Amethyst | Abyssal Ward | +2.5/3.5/5/6% Void Damage Absorption. |
Amber | Nature Ward | +2/2.5/3/3.8% Nature Damage Absorption. |
Aquamarine | Ice Ward | +2/2.5/3/3.8% Ice Damage Absorption. |
Carnelian | Calming | You generate -4/6/8/10% less threat. |
Diamond | Wilderness Ward | +0.75/1.1/1.5/1.9% Physical Damage Absorption and +0.25/0.38/0.5/0.63% Elemental Damage Absorption. |
Emerald | Thrust Ward | +2/2.5/3/3.8% Thrust Damage Absorption. |
Jasper | Strike Ward | +2/2.5/3/3.8% Strike Damage Absorption. |
Malachite | Spectral Ward | +0.75/1.1/1.5/1.9% Elemental Damage Absorption and +0.25/0.38/0.5/0.63% Physical Damage Absorption. |
Moonstone | Slash Ward | +2/2.5/3/3.8% Slash Damage Absorption. |
Onyx | Physical Ward | +1/1.5/2/2.5% Physical Damage Absorption. |
Opal | Elemental Ward | +1/1.5/2/2.5% Elemental Damage Absorption. |
Ruby | Fire Ward | +2/2.5/3/3.8% Fire Damage Absorption. |
Sapphire | Arcane Ward | +2/2.5/3/3.8% Arcane Damage Absorption. |
Topaz | Lightning Ward | +2/2.5/3/3.8% Lightning Damage Absorption. |
Exceptions - Same Trait[]
Gem | Effect | Description |
---|---|---|
Pearl | Lucky | +0.25/0.35/0.45/0.5% chance at rare items from chests and monsters. |