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There are five core attributes in New World. Each player starts with 5 Points in each attribute. Each level grants attribute points, higher levels grant more attributes per level. 190 attributes granted, from leveling, in total. Attribute points can be enhanced with Equipment bonuses.

Respec is free until level 20. Beyond level 20, respec costs Coin. See the table below for details.

Each attribute has different benefits and, at certain thresholds, provides bonuses.

Attributes menu

For other "attributes", such as Luck, Expertise, or Aptitude, see the Other Attributes page.

Strength (STR)

Strength governs your power with melee weapons. Heavy melee weapons, such as Great Axes and War Hammers, scale their damage exclusively (100%) on Strength, while lighter melee weapons like Swords and Hatchets scale their damage primarily (90%) on Strength, but also slightly (65%) on Dexterity. Spears, however, scales primarily (90%) with Dexterity and secondarily with Sterngth (65%).

Threshold Bonuses

  • 50: +5% damage to melee weapon light attacks, +10% mining speed
  • 100: +10% damage to melee weapon heavy attacks, +20 encumbrance
  • 150: +50% stamina damage from melee weapon light and heavy attacks, -10% decrease in weight of mined items
  • 200: +10% damage on stunned, slowed, or rooted enemies, +10% mining speed
  • 250: Stamina regeneration continues while performing light and heavy attacks with melee weapons, +10% yield increase when mining
  • 300: Light and heavy attacks with melee weapons gain Grit, 25% chance to fully mine an ore node with a single swing

Dexterity (DEX)

Dexterity governs the effectiveness with ranged weapons. Bows scale off exclusively (100%) with Dexterity, while Muskets, Rapiers and Spears have a primary contribution (90%) from this attribute. Lighter melee weapons, such as the Hatchet and Sword, also see a benefit from Dexterity (65%), but not as much as they gain from Strength (90%).

Threshold Bonuses

  • 50: +5% chance to critical hit, +10 skinning speed
  • 100: +5% thrust damage, +20% haste for 3 seconds after skinning
  • 150: Dodging cost 10 less stamina, -10% decrease in weight of skinned items
  • 200: +10% bonus backstab and headshot damage, +10% skinning speed
  • 250: +10% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning
  • 300: Ammo has +15% chance of being returned, guaranteed critical hit after a dodge roll

Intelligence (INT)

Intelligence governs your power with most magical weapons. Fire Staff and Ice Gauntlet scales exclusively (100%) with Intelligence, while the Void Gauntlet scales primarily (90%) with it. Muskets and Rapiers scale secondarily (65%) with Intelligence. All the damage done by weapon-socketed elemental gems, with the exception of Amber gems, also scale with Intelligence.

Threshold Bonuses

  • 50: +10% damage to light and heavy magic attacks, +10% harvest speed
  • 100: +10% critical hit damage, 5% chance to gain 1 azoth when harvesting
  • 150: +15% to elemental damage, -10% decrease in weight of harvested items
  • 200: +10 mana after a dodge, +10% harvest speed
  • 250: +30% duration to damage of time spells, +10% yield increase when harvesting
  • 300: +10% damage on first hit on full health target, -10% reduction in Azoth travel cost

Focus (FOC)

Focus governs your healing output of healing abilities and the damage of a few weapons and abilities. The Life Staff scales exclusively (100%) with Focus, while the Void Gauntlet scales secondarily (65%) with it. In addition, damage done by Amber elemental gems socketed in weapons also scale from Focus.

Threshold Bonuses

  • 50: +10% mana regeneration rate, +10% fishing line tension
  • 100: +20 to mana pool, +10% yield increase when salvaging
  • 150: +20% healing output, -10% decrease in weight of fishing items
  • 200: +20% duration on casted buffs, +10% fishing line tension
  • 250: +30 mana on any self or group kill, +10% increase to caught fish size
  • 300: When mana hits zero gain 200% mana regen for 10s (60s cooldown), 10% cooldown reduction for Inn fast travel

Constitution (CON)

Constitution governs your overall Health pool. The higher your Constitution, the more damage you can sustain before succumbing to your injuries.

Constitution has diminishing returns on the amount of HP granted per level the more points you put into it. It starts at 25 HP granted per attribute point, and decreases gradually until you get 21 HP per attribute.

Threshold Bonuses

  • 50: All health consumables +20% stronger, +10% logging speed
  • 100: Increase max health by 10% of physical armor, 10% reduction on durability loss for tools
  • 150: 10% reduction to critical damage taken, 10% decrease in weight of logging items
  • 200: +20% increase to armor, +10% logging speed
  • 250: 60% damage reduction when full health (60 seconds cooldown), +10% yield increase when logging
  • 300: +20% duration of stun, slow, and root spells, 25% chance to chop down a tree in a single swing


XP

The amount of experience or XP is an indication of how much a player has done in New World. XP can be earned by finding lore pages, visiting Points of Interest, completing quests or missions, and defeating mobs. After a certain amount of XP a player will level up. Certain Leveling Rewards are also gained as player increases their level.

XP Totals and Respec Info

See this table for specific XP and Attribute info per level, courtesy of NWDB. (table updated with Open Beta data)

Level XP Total XP Attribute Points Total Attribute Points Attribute Respec Cost (Coin)
1 0 0 0 0 0.0Coin.png
2 150 150 2 2 0.0Coin.png
3 330 480 2 4 0.0Coin.png
4 600 1,080 2 6 0.0Coin.png
5 890 1,970 2 8 0.0Coin.png
6 1,100 3,070 2 10 0.0Coin.png
7 1,310 4,380 2 12 0.0Coin.png
8 1,810 6,190 2 14 0.0Coin.png
9 2,320 8,510 2 16 0.0Coin.png
10 2,770 11,280 2 18 0.0Coin.png
11 2,340 13,620 2 20 0.0Coin.png
12 4,120 17,740 2 22 0.0Coin.png
13 5,200 22,940 2 24 0.0Coin.png
14 5,290 28,230 3 27 0.0Coin.png
15 6,280 34,510 3 30 0.0Coin.png
16 7,430 41,940 3 33 0.0Coin.png
17 8,960 50,900 3 36 0.0Coin.png
18 10,500 61,400 3 39 0.0Coin.png
19 12,130 73,530 3 42 0.0Coin.png
20 13,860 87,390 3 45 8.0Coin.png
21 15,630 103,020 3 48 12.8Coin.png
22 17,670 120,690 3 51 17.6Coin.png
23 19,790 140,480 3 54 22.4Coin.png
24 22,500 162,980 3 57 27.2Coin.png
25 25,160 188,140 3 60 32.0Coin.png
26 27,350 215,490 3 63 36.8Coin.png
27 29,930 245,420 3 66 41.6Coin.png
28 32,450 277,870 3 69 46.4Coin.png
29 34,170 312,040 3 72 51.2Coin.png
30 35,760 347,800 3 75 56.0Coin.png
31 37,320 385,120 3 78 60.8Coin.png
32 39,000 424,120 3 81 65.6Coin.png
33 40,610 464,730 3 84 70.4Coin.png
34 42,200 506,930 3 87 75.2Coin.png
35 43,720 550,650 3 90 80.0Coin.png
36 45,200 595,850 3 93 84.8Coin.png
37 46,780 642,630 3 96 89.6Coin.png
38 48,300 690,930 3 99 94.4Coin.png
39 49,770 740,700 3 102 99.2Coin.png
40 51,160 791,860 3 105 104.0Coin.png
41 52,500 844,360 4 109 108.8Coin.png
42 53,930 898,290 4 113 113.6Coin.png
43 56,400 954,690 4 117 118.4Coin.png
44 59,420 1,014,110 4 121 123.2Coin.png
45 62,500 1,076,610 4 125 128.0Coin.png
46 66,050 1,142,660 4 129 132.8Coin.png
47 69,850 1,212,510 4 133 137.6Coin.png
48 72,430 1,284,940 4 137 142.4Coin.png
49 74,980 1,359,920 4 141 147.2Coin.png
50 77,540 1,437,460 4 145 152.0Coin.png
51 80,050 1,517,510 4 149 156.8Coin.png
52 82,760 1,600,270 4 153 161.6Coin.png
53 85,410 1,685,680 4 157 166.4Coin.png
54 88,070 1,773,750 4 161 171.2Coin.png
55 90,700 1,864,450 4 165 176.0Coin.png
56 92,380 1,956,830 5 170 180.8Coin.png
57 94,860 2,051,690 5 175 185.6Coin.png
58 97,280 2,148,970 5 180 190.4Coin.png
59 99,630 2,248,600 5 185 195.2Coin.png
60 101,890 2,350,490 5 190 200.0Coin.png
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