War

War is the game mechanic in New World that describes the process Companies undergo when vying for control of a Territory.

Declaring War
For a Company to capture a Territory, it must Declare War on that Territory. Companies can only Declare War on Territories in Conflict. A Territory in Conflict is a Territory in which an opposing Faction has performed a sufficient number of PvP Faction Missions, raising their own Influence to 100% and reducing the influence of the currently controlling faction, or the other enemy faction.

The Vanguard
When a Faction goes to war in a Territory, a Company that has contributed at least 10% of the total influence required to throw the territory into conflict is chosen through a lottery system to become the Vanguard. If more than one Company declares War on the same territory during conflict, the most active Companies in the influence race have a higher chance of being selected as the Vanguard. In the unlikely event that no Company contributes over 10%, any Company will be eligible to declare War. The Governor of the Vanguard may select members of that company to participate in 50v50 combat. If there are insufficient numbers in a Company to fill out the ranks of the Vanguard, the Governor may choose from anyone in the Faction, or from volunteers from the third Faction.

Preparation for Battle
Wars take place at a time of the defending Company's choosing.

Overtaking the Fort
The battle is won by either successfully capturing or defending the Territory Fort. The attacking Faction must breach the Gates of the Fort to capture the defending Faction's Claim over the Territory. For the Gates to be breached, three Rally Points in front of the Gates must be captured. Once the attacking Faction captures a Rally Point it cannot be re-captured by the defending Faction. Captured Rally Points are designated by the attacking Faction to serve as respawn points or as access to the Armory.

Attacking
Members of the attacking Faction are awarded Battle Tokens that can be spent at the War Camp's Armory. These Battle Tokens can be used to acquire Siege Platforms to aid in their attack.

Siege Platforms

 * Cannon Platform
 * Fire Launcher Platform
 * Repeater Platform

Defending
Defenders can build Siege Weapons along the Fort Walls. The strength of the Siege Weapons is determined by Upgrades earned by completing Town Projects.

Siege Weapons

 * Ballista
 * Explosive Cannon
 * Repeater Turret
 * Fire Dropper
 * Horn of Resilience

Siege Generators
Siege Generators generate resources for the defending Faction which can be used to repair Gates, Armories, Supply Generators, and Siege Weapons.

Traps
Both attacking and defending Factions have access to an arsenal of Traps to be used during Battle.
 * Inferno Mine
 * Powder Keg