Town Projects

"Town Projects are large scale activities people can work on together to upgrade their Settlement. Town Projects require a significant amount of effort and investment from not only the controlling Company, but also the players that call that Settlement home. Town Projects are activated by a Settlement’s Governor or one of their Consuls. When a Town Project is activated, players in the town can take missions that progress the Project towards completion. These missions award XP and currency (among other things), but more importantly they advance the Town Project. For example, let’s say you want to upgrade your Settlement’s Forge, which will enable Weapon and Armor crafters to create higher-quality arms and armor for their adventures. To do so, you would activate the “Upgrade Forge” Town Project and then you, members of your company, and anyone else living in town can work together to complete the project. Projects include crafting missions."

Town Projects and their status can be found by examining the Town Project Board, present in every Settlement, usually near the Town Hall. The projects are activated by the Governor or Consul of the Company in control of the settlement. There is a Coin cost that must be paid to activate a project, that increases with the tier, and varies by project type.

Upgrade Settlement
Upgrade Settlement projects affect the Crafting Stations in the settlement. Upgrading these stations will also affect the overall "tier" of the settlement, which will change the name of this project category, and will also be visible on the map, and other places.


 * Tier 1 - Hamlet
 * Tier 2 - Village
 * Tier 3 - Town
 * Tier 4 - City
 * Tier 5 - Capitol

Upgrade Fort
Upgrade Fort projects affect the Fort in the territory, where War and Invasions take place. Upgrading the fort will also change its name based on tier.


 * Tier 1 - Fort
 * Tier 2 - Bastion
 * Tier 3 - Keep
 * Tier 4 - Castle
 * Tier 5 - Citadel

You can upgrade the following elements of the fort:


 * Gates
 * Emplacement Points
 * Repeaters
 * Burning Oil Vat
 * Warhorns
 * Explosives
 * Ballista

Improve Lifestyle
Improve Lifestyle projects activate buffs to Gathering, Crafting, or combat in the territory. They cost the governing company 15,000 coin to activate.

Gathering

 * Lumberjack's Spirit - Increases Logging Quantity by 20% for 72 hours.
 * Farmer's Harvest - Increase Harvest Quantity by 20% for 72 hours.
 * Miner's Resolve - Increase Mining Quantity by 20% for 72 hours.
 * Hunter's Bounty - Increase Skinning Quantity by 20% for 72 hours.

Crafting

 * Weaponsmith's Temperament - Increase base Weaponsmithing Gear Score upon craft for 72 hours.
 * Engineer's Patience - Increase base Engineering Gear Score upon craft for 72 hours.
 * Armorer's Inspiration - Increase base Armoring Gear Score upon craft for 72 hours.
 * Chef's Passion - Increase the chance of getting additional meals when Cooking for 72 hours.
 * Arcanist's Wisdom - Increase base Arcana Gear Score upon craft for 72 hours.

Combat

 * Arcane Blessing - Increase Corrupted damage absorption by 20% for 72 hours.
 * Hale and Hearty - Increase base HP by 10% for 72 hours.
 * Stalwart - Increase Defense Recovery by 20% for 72 hours.