Critical Hit

Critical hits in New World use a bad luck protection system that increases the critical chance on the next hit by your base crit if the previous hit wasn't a critical hit (e.g. 5 %->10 %->15 % etc until 100 %). This increases a character's effective crit rate, particularly at low base crit chance. The average crit rate in the limit for infinite hits using this system can be modeled using the following formula, which can be derived by computing the average number of hits until a crit happens.

$$\text{avg. crit chance} = \left[ \sum_{n = 1}^{\lceil\frac{1}{p}\rceil} n \cdot \min\left\lbrace np, 1\right\rbrace  \cdot \prod_{m = 0}^{n - 1} \left( 1 - mp \right) \right]^{-1}$$, where p is the base crit chance.

Critical hits share some characteristics with Headshot s, but they are separate and except for special cases they are not affected by the same perks.