Damage

Damage is any number that is deducted from an entity's Health.

Damage Types
Each instance of damage has a damage type attached to it. Damage types are used in the game for resistances and weaknessess, bonuses and penalties and in a few other cases. They are grouped in three broad categories: True Damage, which is not reduced by by armor or other effects, Physical Damage, which is reduced by Physical Armor, and Elemental Damage, which is reduced by Elemental Armor.

Whenever damage is dealt, an icon representing the damage type is shown next to the damage number.

Damage Calculation


Damage calculation in New World has two main components:
 * Pre-Mitigation Damage, which is calculated using the offensive statistics from the damaging entity.
 * Mitigation, which is calculated using the statistics from the damaged entity.

Thus, the following formula is used for determining the final damage done (shown in red on the example on the right):

$$ { \begin{aligned} \text{Final Damage} &= {\color{RawSienna}{\text{Pre-Mitigation Damage}}} * {\color{RawSienna}{\text{Mitigation}}} \end{aligned} } $$

The sections below go further into details about each component used in the calculation. Pre-Mitigation Damage is calculated off Weapon Damage, which is multiplied by coeficients according to the Skill doing the damage, the Ammo equipped (in case of Bows and Muskets), the sum of general damage modifiers (General Mods) and sum of Damage Amplifiers (DMGx).
 * -|Pre-Mitigation Damage=

$$ { \begin{aligned} \text{Pre-Mitigation Damage} &= {\color{RawSienna}{\text{Weapon Damage}}} \times {\color{RawSienna}{\text{Skill}}} \times {\color{RawSienna}{\text{Ammo}}} \times {\color{RawSienna}{\text{General Mods}}} \times {\color{RawSienna}{\text{DMGx}}} \end{aligned} } $$

The following tabs address each component of the final Pre-Mitigation Damage.

Mitigation, on the other hand, is calculated off the final Armor Mitigation multiplied by the sum of Absorption modifiers, including AI faction modifiers, and, plus damage absorption gems and consumables. The resulting number multiplies the incoming damage. Damage mitigated is shown on the floating text below the damage done, as a negative white text value.
 * -|Mitigation=

$$ { \begin{aligned} \text{Mitigation} &= {\color{RawSienna}{\text{Armor Mitigation}}} \times {\color{RawSienna}{\text{Absorption (ABSx)}}} \end{aligned} } $$

The following tabs address each component of the final Mitigation multiplier.

Healing Damage
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