Attributes

There are five core attributes in New World. Each player starts with 5 Points in each attribute. Each level grants attribute points, higher levels grant more attributes per level. 190 attributes granted, from leveling, in total. Attribute points can be enhanced with Equipment bonuses.

Respec is free until level 20. Beyond level 20, respec costs Coin. See the table below for details.

Each attribute has different benefits and, at certain thresholds, provides bonuses.

For other "attributes", such as Luck, Expertise, or Aptitude, see the Other Attributes page.

Strength (STR)
Strength governs your power with melee weapons. Heavy melee weapons, such as Great Axes and War Hammers, scale their damage exclusively (100%) on Strength, while lighter melee weapons like Swords and Hatchets scale their damage primarily (90%) on Strength, but also slightly (65%) on Dexterity. Spears, however, scales primarily (90%) with Dexterity and secondarily with Sterngth (65%).

Threshold Bonuses

 * 50: +5% damage to melee weapon light attacks, +10% mining speed
 * 100: +10% damage to melee weapon heavy attacks, +20 encumbrance
 * 150: +50% stamina damage from melee weapon light and heavy attacks, -10% decrease in weight of mined items
 * 200: +10% damage on stunned, slowed, or rooted enemies, +10% mining speed
 * 250: Stamina regeneration continues while performing light and heavy attacks with melee weapons, +10% yield increase when mining
 * 300: Light and heavy attacks with melee weapons gain Grit, 25% chance to fully mine an ore node with a single swing

Dexterity (DEX)
Dexterity governs the effectiveness with ranged weapons. Bows scale off exclusively (100%) with Dexterity, while Muskets, Rapiers and Spears have a primary contribution (90%) from this attribute. Lighter melee weapons, such as the Hatchet and Sword, also see a benefit from Dexterity (65%), but not as much as they gain from Strength (90%).

Threshold Bonuses

 * 50: +5% chance to critical hit, +10 skinning speed
 * 100: +5% thrust damage, +20% haste for 3 seconds after skinning
 * 150: Dodging cost 10 less stamina, -10% decrease in weight of skinned items
 * 200: +10% bonus backstab and headshot damage, +10% skinning speed
 * 250: +10% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning
 * 300: Ammo has +15% chance of being returned, guaranteed critical hit after a dodge roll

Intelligence (INT)
Intelligence governs your power with most magical weapons. Fire Staff and Ice Gauntlet scales exclusively (100%) with Intelligence, while the Void Gauntlet scales primarily (90%) with it. Muskets and Rapiers scale secondarily (65%) with Intelligence. All the damage done by weapon-socketed elemental gems, with the exception of Amber gems, also scale with Intelligence.

Threshold Bonuses

 * 50: +10% damage to light and heavy magic attacks, +10% harvest speed
 * 100: +10% critical hit damage, 5% chance to gain 1 azoth when harvesting
 * 150: +15% to elemental damage, -10% decrease in weight of harvested items
 * 200: +10 mana after a dodge, +10% harvest speed
 * 250: +30% duration to damage of time spells, +10% yield increase when harvesting
 * 300: +10% damage on first hit on full health target, -10% reduction in Azoth travel cost

Focus (FOC)
Focus governs your healing output of healing abilities and the damage of a few weapons and abilities. The Life Staff scales exclusively (100%) with Focus, while the Void Gauntlet scales secondarily (65%) with it. In addition, damage done by Amber elemental gems socketed in weapons also scale from Focus.

Threshold Bonuses

 * 50: +10% mana regeneration rate, +10% fishing line tension
 * 100: +20 to mana pool, +10% yield increase when salvaging
 * 150: +20% healing output, -10% decrease in weight of fishing items
 * 200: +20% duration on casted buffs, +10% fishing line tension
 * 250: +30 mana on any self or group kill, +10% increase to caught fish size
 * 300: When mana hits zero gain 200% mana regen for 10s (60s cooldown), 10% cooldown reduction for Inn fast travel

Constitution (CON)
Constitution governs your overall Health pool. The higher your Constitution, the more damage you can sustain before succumbing to your injuries.

Constitution has diminishing returns on the amount of HP granted per level the more points you put into it. It starts at 25 HP granted per attribute point, and decreases gradually until you get 21 HP per attribute.

Threshold Bonuses

 * 50: All health consumables +20% stronger, +10% logging speed
 * 100: Increase max health by 10% of physical armor, 10% reduction on durability loss for tools
 * 150: 10% reduction to critical damage taken, 10% decrease in weight of logging items
 * 200: +20% increase to armor, +10% logging speed
 * 250: 60% damage reduction when full health (60 seconds cooldown), +10% yield increase when logging
 * 300: +20% duration of stun, slow, and root spells, 25% chance to chop down a tree in a single swing

XP
The amount of experience or XP is an indication of how much a player has done in New World. XP can be earned by finding lore pages, visiting Points of Interest, completing quests or missions, and defeating mobs. After a certain amount of XP a player will level up. Certain Leveling Rewards are also gained as player increases their level.

XP Totals and Respec Info
See this table for specific XP and Attribute info per level, courtesy of NWDB. (table updated with Open Beta data)

Attribute Atributos Атрибуты