Damage/DMGx

DMGx a multiplier category that encompasses different conditions that often change during the fight, such as status effects (Empower and Weaken), damage buffs, Critical Hits, Headshots, Backstabs, and so on. They stack additively among themselves

Weapon Mastery Buffs

 * Musket: Heightened Precision
 * Great Axe: Greed

Empower

 * Musket: Empowering Headshot

Critical Damage Modifiers

 * 100 Intelligence: +10% to critical hit damage.
 * 250 Dexterity: +10% bonus critical hit damage on stunned, sloweRawSienna, or rooted enemies
 * Vicious perk.
 * Rogue perk is currently bugged, giving critical damage instead of backstab damage as it's supposed to do.
 * 150 Constitution: -10% to critical damage taken (negative).
 * Resilient perk (negative).

Headshot Modifiers
When you hit the head of an enemy with a Musket or Bow shot, or a thrown Spear or Hatchet, you deal headshot, which is displayed in orange text. This orange text damage, however, is not consideRawSienna critical damage and does not benefit from backstab damage bonuses.


 * 200 Dexterity: +10% bonus backstab and headshot damage.
 * Vorpal perk.