Healing

Healing is the term used for the recovery of taken Damage.

Healing Calculation
$$ { \begin{aligned} \text{Final Healing} &= {\color{RawSienna}{\text{Healing Power}}} \times {\color{RawSienna}{\text{Outgoing Healing}}} \times {\color{RawSienna}{\text{Received Healing}}} \end{aligned} } $$

Healing Power
Healing Power is a non-official term used by the community to the number used by healing skills, such as those of the Life Staff or Void Gauntlet.

Although the tooltip of healing activities mention that the damage scales with the weapon's damage, it scales in a different way than the actual damage dealt does.

Healing Power is calculated by the following formula:

$$ { \begin{aligned} \text{Healing Power} &= {\color{RawSienna}{\text{GS-Based Damage}}} * ( 1 + ( 1 - {\color{RawSienna}{\text{Level}}} ) * 2.5% + {\color{RawSienna}{\text{Focus Mod Sum}}} ) \end{aligned} } $$


 * Level is the casting character's character level.
 * GS-Based Damage is the true weapon damage value used for both Damage and Healing calculations. While for most weapons this value is the same as the in game weapon damage listed on the top of the tooltip, for the Life Staff the true weapon damage used in healing calculation is equal to Weapon Damage Shown on Tooltip * (1/1.07).
 * Focus Mod Sum is the sum of the modifiers gained by each point in Focus you have past 5. The amount gained for each 1 point invested depends on the bracket your Focus currently is, as shown in the Healing Power per Focus Invested table on the right.

Healing Modifiers
After the Healing Power is calculated, any modifiers done to heal multiplies it. However, these multipliers are added additively among them under the same category.

Outgoing Healing
Outgoing Healing is the term for a modifier that increases the healing output of the caster's weapon skills only. Any sources of outgoing heal are added together before multiplying the Healing Power value.

Received Healing
Received Healing is another healing modifier category. It increases the healing received by the the target of healing skills, elixirs and other effects.