User blog:RAKCUS/New World Companies How to

For starters read about Companies if you are not familiar with how they work in New World and add a listing >here< if you plan on having your own in New World. In this article I, User:RAKCUS, will enlighten those who want to create or join a successful company in New World on how to go about it.

Creating
To create a company hit ESC or press the default company key, G, while in game to bring up the company UI. Here you can choose your companies' crest which is limited by your faction, faction's pattern design, color of your crest, and finally the companies' name.

Recruitment
Companies are listed in game for all to see and apply to. There are also a number of sites that list potential companies to join or to post a listing for others to join your own company. A company that has no way to communicate effectively or a lack of leadership is bound to fall apart so a place to communicate and stay in touch with members is highly recommended as well as having one or many leaders that make themselves available to their members. Some crafting skills will be more important to your company than others, here I list them in order and why.


 * Arcana- while armor, weapons, and trinkets are reusable, potions and tinctures are not and will always be in demand from being constantly used. To save yourself from the hassle of the Trading Post, it is recommended to have your own specialist Arcanist.
 * Cooking- similarly to arcanists, chefs in new world are also responsible for crafting a consumable resource that will need to be replenished from time to time although not as fast as potions perhaps.
 * Engineering- bow and musket users in a company will benefit tremendously from having someone to supply them ammo at a bargain price.
 * Camping- if you plan on hunting the mobs on Aeternum, campers will provide the weapon coatings necessary to deal with them more effectively.

The two refining skills being mostly important to these crafts being Smelting and Woodworking.

Combat
The party limit in New World is 5. Of course for tasks that allow it you are free to bring as many players as you feel necessary or have. Like in most traditional MMOs, the roles are


 * Tank- here to draw aggro and take hits and in PvP will be the frontline that will try to engage the enemy tanks and DPS in order to limit damage to other party members and allowing them to DPS or heal.
 * Healer- tries to keep party members alive as long as possible and in PvP its normal to focus on the enemy healer in order to make wiping their team easier.
 * DPS- here to deal as damage to the opposition. Sometimes this might mean focusing on eliminating a single target and sometimes it might mean using aoe (area of effect) abilities to deal damage to multiple enemies at once.

Having people to fill these roles in your company and your party will lead to more successful runs in basically every form of content in New World. If your tank and healer are able to handle themselves, three DPS is recommended to get through content as quickly as possible. Having aoe and single target DPS is also a nice variation to carry in your party. For tougher content two healers and even two tanks can be a viable strategy.

Goal
The ultimate goal for any company in New World is to gain control over Territories, Read about War on more of how to capture a territory. This is not to say that you can't have a company for other things such as trading, PvPing, leveling, exploring, or just to have fun. Having a goal to work towards can make the journey worthwhile and push company members to do their best on Aeternum each day.